Void Scavengers Curse

Void Scavengers Curse

The year is 2347. Earth, as you knew it, is a faded memory. Overpopulation, ecological collapse, and the inevitable, messy war for dwindling resources forced humanity to the stars. You are a Scavenger, one of the thousands eking out a precarious living on the fringes of explored space. No gleaming starships for you; no cushy government contracts. You pilot a rust-bucket of a craft, the "Serendipity's Curse," salvaged from a long-dead orbital shipyard. She's temperamental, she leaks radiation like a sieve, and her hyperdrive coughs up more sparks than jumps, but she's home. Your days are a brutal dance of desperation and opportunity. You sift through the debris fields of forgotten battles, raid abandoned colony ships stripped bare decades ago, and navigate treacherous asteroid belts where automated defense turrets still stubbornly guard nothing. Every salvaged part, every scrap of usable material, is a potential payday, a chance to survive another day. But the galaxy isn't empty. The sprawling Orion Federation, a bloated bureaucracy more concerned with internal squabbles than the welfare of its citizens, casts a long shadow. Their Patrol Cruisers are a constant threat, eager to confiscate your hard-earned loot under the guise of "regulating trade." Then there are the Raiders, savage pirate gangs who prey on the weak, leaving a trail of destruction in their wake. And whispers of something far older, something lurking in the uncharted blackness beyond the known jump gates, a silent, malevolent presence that makes even the hardened Scavengers tremble. You start today adrift in the Kuiper Expanse, scavenging the remnants of a Federation transport vessel rumored to have been carrying experimental technology. Sensors are picking up a faint energy signature, but also signs of heavy Raider activity. It's a gamble, but one you can't afford to ignore. Your last load of salvaged coolant sold for a pittance, and the Serendipity's Curse is running on fumes. The galaxy doesn't care if you live or die. It only cares if you can find something worth taking. Are you ready to risk everything for a chance at something more than just survival? Are you ready to become a legend, or just another ghost in the void? Your journey begins now. Choose your starting specialization: Engineer, Pilot, or Scrapper. Your choice will influence your initial skills and the starting equipment aboard the Serendipity's Curse. Your life, and the fate of your ship, rests in your hands. Good luck. You'll need it.

Play Games

Share with your friends:

Void Scavengers Curse

Void Scavengers Curse

4.0

Overview

  • Technology:HTML5
  • Platform:Browser (desktop, mobile, tablet)
The year is 2347. Earth, as you knew it, is a faded memory. Overpopulation, ecological collapse, and the inevitable, messy war for dwindling resources forced humanity to the stars. You are a Scavenger, one of the thousands eking out a precarious living on the fringes of explored space. No gleaming starships for you; no cushy government contracts. You pilot a rust-bucket of a craft, the "Serendipity's Curse," salvaged from a long-dead orbital shipyard. She's temperamental, she leaks radiation like a sieve, and her hyperdrive coughs up more sparks than jumps, but she's home. Your days are a brutal dance of desperation and opportunity. You sift through the debris fields of forgotten battles, raid abandoned colony ships stripped bare decades ago, and navigate treacherous asteroid belts where automated defense turrets still stubbornly guard nothing. Every salvaged part, every scrap of usable material, is a potential payday, a chance to survive another day. But the galaxy isn't empty. The sprawling Orion Federation, a bloated bureaucracy more concerned with internal squabbles than the welfare of its citizens, casts a long shadow. Their Patrol Cruisers are a constant threat, eager to confiscate your hard-earned loot under the guise of "regulating trade." Then there are the Raiders, savage pirate gangs who prey on the weak, leaving a trail of destruction in their wake. And whispers of something far older, something lurking in the uncharted blackness beyond the known jump gates, a silent, malevolent presence that makes even the hardened Scavengers tremble. You start today adrift in the Kuiper Expanse, scavenging the remnants of a Federation transport vessel rumored to have been carrying experimental technology. Sensors are picking up a faint energy signature, but also signs of heavy Raider activity. It's a gamble, but one you can't afford to ignore. Your last load of salvaged coolant sold for a pittance, and the Serendipity's Curse is running on fumes. The galaxy doesn't care if you live or die. It only cares if you can find something worth taking. Are you ready to risk everything for a chance at something more than just survival? Are you ready to become a legend, or just another ghost in the void? Your journey begins now. Choose your starting specialization: Engineer, Pilot, or Scrapper. Your choice will influence your initial skills and the starting equipment aboard the Serendipity's Curse. Your life, and the fate of your ship, rests in your hands. Good luck. You'll need it.

Discuss

Recommended for you